using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;

public enum ItemType { Useable, Weapon, Armor }
[CreateAssetMenu(fileName ="New Item",menuName ="Inventory/Item Data")]
public class ItemData_SO : ScriptableObject
{
    public ItemType itemType;
    public string itemName;
    public Sprite itemIcon;
    public int itemAmount;
    public int price;

    [TextArea]
    public string description = "";

    public bool stackable;

    [Header("UseableItem")] public UseableItemData_SO UseableItemData;
    [Header("Weapon")]
    public GameObject weaponPrefeb;

    public AttackData_SO weaponData;
    
    public AnimatorOverrideController animator_1_Hand;
}
